Raiders of the Lost
Archives.
There are a number of reasons to buy or download a
3D model instead of building it yourself - not the least of which are the
time & expense that can be saved.
There is a vast treasure
trove of LightWave (and other format) objects that have been built over
the years. They can be found in places ranging from CD-ROM collections,
to internet 'ftp' (File Transfer Protocol) and 'web' sites. As the years
pass, these vast libraries continue to grow, thanks to the contribution
of many talented 3D modelers. In the unlikely event the object you're searching
for hasn't already been built, there are dozens of talented modelers and
companies that can create an object to your exacting specifications.
As the demand for high
quality 3D animation increases, so too does the need to produce more complex
scenes and objects. In recent years the goal of reality simulation has
been achieved, resulting in a seamless integration of live and computer
generated imagery (CGI). Producers, directors, and the audience have all
come to expect perfection. Thus, the 3D animator's job has expanded to
cover all aspects of traditional film-making, from lighting, composition,
and pacing, down to set construction, prop design, and even special effects.
Given that good 3D animation requires attention to all these details, it
stands to reason that any animator can benefit from a ready source of 3D
models.
Many production houses
that use Toasters are more concerned with delivering finished product than
taking the time it requires to master a program like LightWave. If the
Toaster is part of an edit suite, it becomes even more costly to devote
time to 3D development. One way to cut design time is to incorporate objects
and scenes from existing libraries of 'stock' objects.
If all this talk of
'modems, and webs, and objects' (oh my!) is enough to make you think twice
about using your Toaster for 3D animation, then you might consider subcontracting
your animation needs out to one of the dozens of specialty houses that
have popped up in the last few years. Taking advantage of LightWave's lower
overhead, these facilities specialize in developing custom objects, scenes,
and animation to be incorporated into larger productions. Unlike larger
3D companies, whose client's have deeper pockets, and come from a variety
of companies, the personalized service offered by these small local companies
might be just what you need to take advantage of that LightWave package
that came free with your Toaster.
Consider
the position of a typical set designer, whose job is to recreate a typical
city street in the thirties. Would he or she be expected to recreate the
cars, costumes, and even the buildings from scratch? No, they'd just go
to some place and rent the cars for the duration of the shoot. Costumes
would be requisitioned from the wardrobe dept., or rented from a costume
shop. Even the buildings probably already exist, either on location, or
in a back-lot set given some minor redressing.
Or
try to put yourself in the shoes of the hapless 3D animator for some B
grade film. Beset by hordes of screaming producers, all you want to do
is incorporate their latest changes into your production schedule, when
suddenly the director glares at you from his throne and screams: "Bring
me a fully modeled Humpback whale by sundown, or you're fish-bait!"
Knowing there's little
chance of talking your way out of this one, you return to your office mulling
the possibilities. You could model it yourself, losing a day (or more)
of production time. You could also try searching through a number of CD-ROM
libraries and on-line services. Failing that, you could take advantage
of the vast army of modelers and companies that specialize in subcontracting
model and scene construction.
Like the intrepid treasure
hunter, your task is now to venture out into the wilds of cyberspace, find
the treasure you seek, and bring it back in time to get your project done..
Probably the most widely
known source of high quality, stock and custom built models is Viewpoint
DataLabs. Having served the high-end graphics and military simulation fields
for years, Viewpoint is finally beginning to offer direct, active support
for the LightWave object format. While expensive, the quality of the objects
is generally very high. They've digitized objects for many popular films
and TV commercials, and are used to providing custom digitizing services
for a variety of media. Some of their objects have been included with LightWave
since release 2.0. (I believe they supplied the Galleon, and the Porsche,
among others.)
Viewpoint
currently distributes their complete library on an encrypted CD-ROM, free
for the asking. If you need to buy one of their objects, you merely call
them for the ID code to unlock the object from the CD, and your account
is billed appropriately. Beginning with volume 3 (to be released at SIGGRAPH),
all the objects on the CD will be directly accessible in LightWave format,
eliminating the need for costly third party object translation utilities.
This CD, combined with the Web site (which we'll discuss later), will enable
an animator to purchase one of their models instantly, at any time. (This
can be real handy for those jobs that come in late Friday, and have to
ship by the following Monday - if not sooner!) To get a better idea of
what they offer (and how much it's going to cost), make sure and call 1-800-Dataset
and ask for your free catalog and CD-ROM! (If you build 3D models, the
catalog alone is fascinating, since it includes wireframe representations
of all their objects.)
Other places, like Acuris,
generally support the 3DStudio, Mac, and SGI platforms, however their objects
can be translated for use in LightWave, and they have a wide range of items
available.
The downside to any
of these larger object companies is that they generally charge a premium
for their objects - and, once you've bought the object, you'll find that
it'll still need to have some final surface detailing added. In the case
of most models I've seen from ViewPoint, the surfaces are named properly,
but everything is a flat white. Depending on the complexity of the object,
texturing could take several hours in and of itself. An example of how
important texturing is can be seen in these before and after pictures of
the really nice 57Chevy object they gave away during the 1993 SIGGRAPH
meeting.
If you have a CD-ROM
player hooked up to the PC or Amiga that you're running LightWave on, then
I would strongly recommend you consider purchasing one (or more) of the
many 3D collections available on CD-ROM. Most CD collections tend to be
the best objects culled from some of the BBS and internet sites discussed
later in the article. In most cases, the cost of the CD is less than what
you'd spend downloading even half of the files. Most CD's usually come
with some sort of pictorial archive (either on the disc, or in print form)
of the disc's contents, allowing you to quickly scan the CD to see if the
object you need is represented.
Light-ROM volumes I
& II are probably the nicest collections I've seen for LightWave specific
scenes and models. All filenames fit within the 8.3 filename convention,
so even PC LightWave users should be able to use them. The disc is well
organized into broad object categories, with color thumbnail images of
every object on the disc. (Beginning with volume II, the index images are
in a separate directory structure, allowing you to easily copy the index
onto a local hard drive for off-line browsing.) The remainder of the disc
is filled with a variety of useful DEM files and assorted goodies. There's
even a directory with some animated image sequences that can be mapped
onto LightWave objects. Volumes I & II are available for under $40
each, and at that price, well worth the cost.
Distributed by Graphic
Detail, Light-ROM III should be on the shelves by November of this year.
Selling as a multi-disc set, it should include a number of new objects,
along with selected objects from the previous two discs. This collection
will include a greatly enhanced collection of DEMs (Digital Elevation Maps)
from around the world. To ease selection, thumbnails of each DEM will be
included in a new index.
The first 3D CD collection
released for LightWave, the Syndesis 3D-ROM was primarily a vehicle to
promote the company's Interchange Plus software. It claims to have over
500 objects - each one in five different formats: 3DS, DXF, OBJ, Imagine,
& LightWave formats. All the objects for each format are lumped together
in one folder, making it hard to find the specific one you're looking for.
While a printed reference book is included, the tiny greyscale images made
it very hard to get an idea of how detailed the object was. Volume II was
released about a year and a half later, and consisted of all new material
- about 200 objects. Each has a suggested retail of $99. A third CD-ROM
which consisted of a copy of all the files from the popular avalon.chinalake
internet site has been discontinued due to recent changes in the site's
administration. (Ed Note: See the sidebar - Avalon: paradise lost? - )
If you haven't already
purchased a CD-ROM player, now would be the time to invest in one. For
starters, LightWave 4.0 will be released on a CD-ROM, along with several
hundred megabytes of objects from a number of companies. Since you can
buy double speed CD-ROM players for as low as $200 these days, it's another
investment well worth making. (And it'll work on your PC, too!) (Ed Note:
recent issues of VTU contain reviews of various Texture libraries available
on CD-ROM. These can be a great aid when surfacing the models you purchase
or download.)
There are also a number
of floppy disk based collections of varying quality. Two exemplary collections
are the Humanoid series from Crestline software, and the CityBuilder set
from Dedicated Digital Imagery.
The humanoid series
includes detailed, morphable figures of a human male, female, and child.
Also included is a variety of facial expressions, and hand gestures, allowing
an animator to fairly easily create complex action sequences. A new series
from Crestline, called KineModelz, will be seamless figures optimized for
use with LightWave 4.0's bones and inverse kinematics features. The first
of the series will be a collection of dinosaurs - a sample of the work
in progress is shown in this accompanying image.
The CityBuilder series
is a decent collection of famous buildings from around the US, including
the TransAmerica pyramid, Chrysler building, Empire State building, and
about 20 others. Also included are a number of generic buildings, and building
blocks. A welcome group of items in the set are various road elements,
including templates for extruding your own raised highways. DDI also distributes
four other object collections: interior furnishings, medical objects, space
objects, and autos/trucks. Future plans include releasing all five collections
on a single CD for $199. (Current owners of any set will be able to upgrade
for a reduced cost.)
I've included a sample
frame that shows how stock objects can be quickly combined to dramatic
effect. This scene took only a couple of hours to assemble from stock objects.
The TransAmerica pyramid is from the Citybuilder collection. The giant
is the strongman humanoid object. And the light beams and movie theater
are objects I had created for a self-promotional video.
If you've got more time
than money, then your best bet is to try and 'surf the net' for free or
shareware objects. There are thousands of models available from hundreds
of BBS' across the globe. There are also several large internet sites where
you can 'ftp' (download) hundreds of models in a variety of themes. The
main problem with all of these sites is that (aside from the size of the
file), there's no way to tell whether the object is well made. It's a sad
fact of life that the majority of stuff on a lot of these sites is pretty
crude. When surfing the net for free objects, you can generally expect
to find low polygon counts, weird surface names, and missing pieces. Part
of the problem arises from the fact that many objects originate on the
PC platform as DXF files. While LightWave is able to load these files,
some details, like surface names, can get lost in the translation.
If you're going to get
serious about downloading objects, consider investing in a professional
object converter, like Interchange Plus (soon to be available for Windows)
or Polyform.
There
are, however, some real gems out there. There's an Enterprise object by
Carmen Rizzolo that is testimony to the power of Boolean operations. My
company has uploaded several objects, including a Fender Stratocaster guitar,
Listerine bottle, and Earth model in 2 resolutions.
Many other companies
have released small samples from their larger libraries of objects, ranging
from interior furnishings, all the way up to models from Babylon 5, and
other famous objects. In many cases, the surface attributes will need to
be fine tuned - but just having the model as a template can save hours
of design time.
If you're fortunate
enough to have access to the internet, there are two major sites for Lightwave
objects: tomahawk.welch.jhu.edu, and avalon.viewpoint.com. (For details
about the new avalon ftp site, please see the sidebar: 'Avalon: Paradise
Lost?' or 'the ftp follies') Both of these sites can be contacted by anonymous
ftp (file transfer protocol), and each has hundreds of models in a variety
of formats - many of which are readable directly into LightWave.
A longtime favorite
BBS location is 'Studio Amiga' BBS at 817-557-2111. With an extensive,
and well organized collection of models for many different 3D programs,
this location is worth the long distance charges it'll take to access it.
A side benefit is that sometimes you can get questions answered by Allen
Hastings himself, as he has been known to frequent the board. Once there,
you should be able to find a list of other BBS which specialize in LightWave
related subjects.
Finally, it's important
to consider the cost/benefit ratio of searching for objects. It's easy
to spend hours rooting around looking for objects, when you could either
pass that responsibility on to a subcontractor, or just build it yourself.
3D object library collections
are of greatest value when they are available for immediate use, so the
best thing to do is search out those hidden treasures on the net when you
have spare time. Copy them back to your workstation, setup their textures,
and then stuff them away for that fateful day when your producer decides
he needs an army of miniature dachshunds (or whatever.)
Sidebar:
Avalon:
paradise lost?,
or
'the ftp follies'.....(Whither the Web?)
The
internet has existed for years, primarily as a conduit for educational
and experimental data. In recent months, however, it has become like the
Pet Rock of the '90s - everyone and his cousin needs to 'get wired', and
'surf the net'. This popularity has been spurred mainly by the widespread
acceptance of a new graphical front end, called the World Wide Web, that
makes accessing the huge storehouse of information on internet much easier.
The
'Web', as it's commonly called, is a seemingly endless, ever growing, series
of 'pages' of information. Each 'page' can contain text and graphics that
link to other 'pages', creating a giant, international resource of data,
ready for easy access. Using applications called 'web browsers' (AMosaic
[for the Amiga], Spry mosaic [PC, Mac], NetScape [PC], etc.) and a 14.4Kb
(or higher) modem, it's now possible to access the entire internet without
having to learn a new, arcane language of TLA (Three Letter Acronym) commands,
like 'ftp', 'ping', 'rlogin', and (my personal favorite) 'finger'.
Just
like everyone else who's decided to cash in on the World Wide Web, lots
of 3D animators and object companies are beginning to advertise their services.
However, unlike the Ragu spaghetti 'home page' , or the SPAM page, selling
software (like 3D objects) over the internet makes sense. Since the entire
product can be transferred electronically, a whole line of objects could
be available for access at any time of the day or night. (Great for those
projects where you can't afford to wait an entire day for the object to
be shipped.) ViewPoint is one of the first to offer this service through
the web, however I expect the number to increase dramatically by the time
this article is printed.
However,
before the web, most users could only access the internet using somewhat
arcane, UNIX-based, software. Of all the 3D object sites on the internet,
probably the most popular was avalon.chinalake.navy.mil.
Recently,
Viewpoint datalabs assumed administration of the avalon site. An initial
press release announced the voluntary closure of all mirror sites (locations
where an exact duplicate [or mirror] of one site's files are kept), and
cessation of ftp access for the site (the site would remain open, but only
through the World Wide Web [a new graphical interface for the internet
which requires different software from standard ftp software]). A second
press release, on the same day, from Syndesis Corporation, announced a
voluntary liquidation of Syndesis' Avalon CD-ROM - as ViewPoint would be
distributing all future copies.
Apparently,
this was cause for concern among many longtime net users. They were suspicious
that this was a first step towards elimination of the free Avalon site.
I have to admit to sharing those concerns, since it didn't make sense that
a commercial 3D object company would want to spend money running a site
that distributed objects for free.
The
resulting outcry from internet users, who feared the loss of a valuable
and free resource, caused Viewpoint to rethink it's decision to eliminate
ftp access to the site. When questioned, a ViewPoint representative explained
that they had seriously underestimated the number of people who could only
access the site through ftp, and in no way wanted to limit free access
to the site for as long as they administered it.
In
an official press release posted on the net several days after this whole
thing blew up, ViewPoint thanked everyone for their 'honest open and direct
feedback regarding (their) initial steps in maintaining the avalon site.'
They went on to stress that they considered the administration of the site
to be a 'public trust', and wanted to clarify any misconceptions that might
have arisen. Ftp access would be continued, and two of the more popular
mirrors of the site were also reactivated.
The
immediate benefits of ViewPoint's administration are the addition of more
access lines, and elimination of the security check required when the site
was running on 'chinalake.navy.mil' (a US. Navy run site.) Future plans
include development of a 'web' page for avalon similar to the one they
currently run for ViewPoint's commercial objects.
The
Viewpoint web page (http://www.viewpoint.com)
is an interesting example of how electronically generated material (like
3D objects) can be marketed on the internet. Graphically oriented, but
still tolerable on a 14.4Kb modem, every object has it's own page, complete
with text description of the object, a wireframe picture preview, and even
a little 'Buy It' button. Using the new 'digicash' for internet purchases,
or by using an existing account, buying an object is as quick as downloading
it from their BBS. ViewPoint isn't alone in offering 3D models for sale
over the internet, but they're the only ones I know of that is solely dedicated
to supplying 3D objects.
In
my opinion, it is this marketing edge that drives ViewPoint's desire to
maintain the avalon site. ViewPoint actually benefits from the name recognition
of the avalon site, and probably hopes to benefit from the increased traffic.
If someone can't find an object on the avalon site, then it stands to reason
they might check the Viewpoint libraries, since they're right next to avalon's
site, now. As they have publicly stated:
'...Viewpoint
makes a living selling 3D data. We used to view the dissemination of free
3D data on the net as a threat to our business and secretly hoped that
it would go away. But that was ridiculous. In fact, we believe now that
just the opposite is true. A net resource like Avalon is actually a compliment
to our business and if we help build it, improve it and always keep it
free, we'll build positive goodwill for 3D and for Viewpoint and introduce
our company to people who someday might become clients.'
As
the internet continues to grow and mature, I'm sure we'll see more 'strategic
alliances', such as the one described above. Whether they will all be 'free'
remains to be seen. The internet is an exciting new frontier - if you have
a chance, check it out.
Erik Flom is the president
of ELF Works 3D Construction Co. For the last three years, ELF Works has
been producing high quality 3D rendered stills and animation for a variety
of media, including: CD-ROM, television, print, & interactive TV. Before
that, he was actually working for a living.
Erik@ELFWorks.com